The Ultimate Guide to Log Bait in Tower Rush
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While Beatdown relies on overwhelming force and Cycle relies on pure speed, Bait relies on intentionally frustrating the opponent into making a fatal mistake.

This guide dissects the mechanics of baiting and how to execute this maddening strategy flawlessly.
Psychological Warfare
You play a Princess at the bridge; if they ignore her, she will slowly chip away their tower from a safe distance.

This simple interaction—trading a 3-elixir Princess to secure 800 damage from a 3-elixir Barrel—is the engine that drives the entire strategy.
However, if you use it on defense, they will Log it, meaning you can instantly counter-attack with the Barrel.Bait decks are incredibly weak to massive tanks; you need a solid building to anchor your defense.You can often throw a Barrel, force their spell, and cycle back to a second Barrel before their spell returns. Mixing Up Placements
When this happens, you must employ the 'Tricky Barrel'—intentionally placing the Barrel a few tiles deep behind the enemy tower rather than directly on top of it.

It is a high-stakes game of poker, played entirely with goblin projectiles.
Bait UnitHow to Use ItDesired OutcomeLong-Range ChipPlaced at the bridge to force an immediate response from the opponentForces the opponent to use The Log or Arrows, clearing the path for the main attackSwarm DefenseUsed defensively to surround and kill mini-tanks like the Hog RiderAbsorbs the enemy spell on defense, allowing a safe counter-push The Mental Victory
Playing Log Bait effectively requires a slightly sadistic mindset; you are actively trying to make the opponent feel helpless.

Master the rotation, perfect the tricky placements, and watch the opponent slowly crumble.

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